First commit

This commit is contained in:
Rodolphe Houdas 2022-10-19 09:47:38 +01:00
commit f48c1d84a8
8 changed files with 270 additions and 0 deletions

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/

169
Test.tres Normal file
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[gd_resource type="VisualShader" load_steps=19 format=3 uid="uid://dotlcmfer5kxw"]
[ext_resource type="Texture2D" uid="uid://dxcmick7pytlf" path="res://noise.tres" id="1_xedsf"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_t5mfi"]
operator = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_fe2rm"]
[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_2nasc"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_tlsga"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_dmwkg"]
operator = 2
[sub_resource type="FastNoiseLite" id="FastNoiseLite_4q2x3"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_kcfii"]
as_normal_map = true
bump_strength = 32.0
noise = SubResource("FastNoiseLite_4q2x3")
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_lbuo3"]
output_port_for_preview = 0
expanded_output_ports = [0]
texture = SubResource("NoiseTexture2D_kcfii")
[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_5as1c"]
[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_enygi"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(1, 1, 1), 2, Vector3(0.5, 0.5, 0.5)]
op_type = 3
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_wp5jp"]
parameter_name = "Mix"
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_tetda"]
parameter_name = "Scale"
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_w328u"]
input_name = "normal"
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_7j14n"]
input_name = "vertex"
[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_vyit1"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(1, 1, 1), 2, Vector3(0.5, 0.5, 0.5)]
op_type = 3
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_gb7li"]
operator = 2
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_b0p1s"]
output_port_for_preview = 0
expanded_output_ports = [0]
texture = ExtResource("1_xedsf")
[resource]
code = "shader_type spatial;
uniform float Mix;
uniform sampler2D tex_vtx_5;
uniform float Scale;
uniform sampler2D tex_vtx_19;
void vertex() {
// Input:3
vec3 n_out3p0 = VERTEX;
// VectorFunc:14
vec3 n_out14p0 = normalize(n_out3p0);
// FloatParameter:23
float n_out23p0 = Mix;
// Mix:22
vec3 n_out22p0 = mix(n_out3p0, n_out14p0, vec3(n_out23p0));
// VectorOp:15
vec3 n_out15p0 = n_out22p0 + n_out3p0;
// VectorFunc:21
vec3 n_out21p0 = normalize(n_out15p0);
// Texture2D:5
vec4 n_out5p0 = texture(tex_vtx_5, UV);
float n_out5p1 = n_out5p0.r;
// VectorOp:11
vec3 n_out11p0 = n_out21p0 * vec3(n_out5p0.xyz);
// FloatParameter:27
float n_out27p0 = Scale;
// VectorOp:16
vec3 n_out16p0 = n_out11p0 * vec3(n_out27p0);
// VectorOp:12
vec3 n_out12p0 = n_out22p0 + n_out16p0;
// Input:29
vec3 n_out29p0 = NORMAL;
// Mix:30
vec3 n_out30p0 = mix(n_out29p0, n_out21p0, vec3(n_out23p0));
// Texture2D:19
vec4 n_out19p0 = texture(tex_vtx_19, UV);
// VectorOp:31
vec3 n_out31p0 = n_out30p0 * vec3(n_out19p0.xyz);
// Output:0
VERTEX = n_out12p0;
NORMAL = n_out31p0;
}
"
graph_offset = Vector2(-1143.06, -151.487)
nodes/vertex/0/position = Vector2(1580, 120)
nodes/vertex/3/node = SubResource("VisualShaderNodeInput_7j14n")
nodes/vertex/3/position = Vector2(-1340, 260)
nodes/vertex/5/node = SubResource("VisualShaderNodeTexture_b0p1s")
nodes/vertex/5/position = Vector2(-220, 580)
nodes/vertex/11/node = SubResource("VisualShaderNodeVectorOp_t5mfi")
nodes/vertex/11/position = Vector2(280, 580)
nodes/vertex/12/node = SubResource("VisualShaderNodeVectorOp_fe2rm")
nodes/vertex/12/position = Vector2(700, 560)
nodes/vertex/14/node = SubResource("VisualShaderNodeVectorFunc_2nasc")
nodes/vertex/14/position = Vector2(-980, 60)
nodes/vertex/15/node = SubResource("VisualShaderNodeVectorOp_tlsga")
nodes/vertex/15/position = Vector2(-200, 300)
nodes/vertex/16/node = SubResource("VisualShaderNodeVectorOp_dmwkg")
nodes/vertex/16/position = Vector2(440, 860)
nodes/vertex/19/node = SubResource("VisualShaderNodeTexture_lbuo3")
nodes/vertex/19/position = Vector2(-20, -620)
nodes/vertex/21/node = SubResource("VisualShaderNodeVectorFunc_5as1c")
nodes/vertex/21/position = Vector2(20, 400)
nodes/vertex/22/node = SubResource("VisualShaderNodeMix_enygi")
nodes/vertex/22/position = Vector2(-500, 100)
nodes/vertex/23/node = SubResource("VisualShaderNodeFloatParameter_wp5jp")
nodes/vertex/23/position = Vector2(-1100, 460)
nodes/vertex/27/node = SubResource("VisualShaderNodeFloatParameter_tetda")
nodes/vertex/27/position = Vector2(-440, 1080)
nodes/vertex/29/node = SubResource("VisualShaderNodeInput_w328u")
nodes/vertex/29/position = Vector2(-1120, -40)
nodes/vertex/30/node = SubResource("VisualShaderNodeMix_vyit1")
nodes/vertex/30/position = Vector2(-500, -260)
nodes/vertex/31/node = SubResource("VisualShaderNodeVectorOp_gb7li")
nodes/vertex/31/position = Vector2(780, -80)
nodes/vertex/connections = PackedInt32Array(3, 0, 14, 0, 3, 0, 15, 1, 11, 0, 16, 0, 16, 0, 12, 1, 15, 0, 21, 0, 5, 0, 11, 1, 21, 0, 11, 0, 23, 0, 22, 2, 22, 0, 15, 0, 22, 0, 12, 0, 14, 0, 22, 1, 3, 0, 22, 0, 27, 0, 16, 1, 29, 0, 30, 0, 23, 0, 30, 2, 12, 0, 0, 0, 21, 0, 30, 1, 30, 0, 31, 0, 31, 0, 0, 1, 19, 0, 31, 1)

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After

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dmwkxmukjv6fb"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
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}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
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mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
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main.tscn Normal file
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[gd_scene load_steps=7 format=3 uid="uid://domnt68rssk3o"]
[ext_resource type="Shader" uid="uid://dotlcmfer5kxw" path="res://Test.tres" id="1_l2uej"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ei6qd"]
render_priority = 0
shader = ExtResource("1_l2uej")
shader_parameter/Mix = 1.0
shader_parameter/Scale = 0.1
[sub_resource type="BoxMesh" id="BoxMesh_xmok6"]
material = SubResource("ShaderMaterial_ei6qd")
subdivide_width = 100
subdivide_height = 100
subdivide_depth = 100
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ob31l"]
[sub_resource type="BoxMesh" id="BoxMesh_ch7qc"]
material = SubResource("StandardMaterial3D_ob31l")
[sub_resource type="SphereMesh" id="SphereMesh_b1xo6"]
[node name="Node3d" type="Node3D"]
[node name="MeshInstance3d" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_xmok6")
[node name="DirectionalLight3d" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.999797, 0.0157707, -0.0125257, 0, 0.621941, 0.783064, 0.0201397, -0.782905, 0.621815, 0, 8.5855, 14.3557)
[node name="MeshInstance3d2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.08947)
mesh = SubResource("BoxMesh_ch7qc")
[node name="MeshInstance3d3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.86506)
mesh = SubResource("SphereMesh_b1xo6")

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noise.tres Normal file
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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://dxcmick7pytlf"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_66eei"]
[resource]
noise = SubResource("FastNoiseLite_66eei")

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Shaders"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"