[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bjaju04p8dibc"] [ext_resource type="Shader" path="res://RayMarching.gdshader" id="1_lgue0"] [resource] render_priority = 0 shader = ExtResource("1_lgue0") shader_parameter/disable_threshold = true shader_parameter/threshold = 0.001 shader_parameter/max_iterations = 300 shader_parameter/colour = Color(0.988235, 0.529412, 0.988235, 1) shader_parameter/epsilon = 0.05 shader_parameter/sphere_pos = Vector3(0, -0.0428429, -0.00133324) shader_parameter/cube_pos = Vector3(0, 0, 0) shader_parameter/plane_dir = Vector3(0, 0, 0)