132 lines
5.8 KiB
Plaintext
132 lines
5.8 KiB
Plaintext
[gd_resource type="VisualShader" load_steps=12 format=3 uid="uid://ulljr4hxdmvr"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_w3o50"]
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seed = 666
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5i62n"]
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noise = SubResource("FastNoiseLite_w3o50")
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_p0ff0"]
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output_port_for_preview = 0
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texture = SubResource("NoiseTexture2D_5i62n")
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[sub_resource type="VisualShaderNodeVec3Constant" id="VisualShaderNodeVec3Constant_3q5bf"]
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constant = Vector3(1, 1, 1)
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[sub_resource type="VisualShaderNodeVec3Constant" id="VisualShaderNodeVec3Constant_t0a48"]
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_ii6y5"]
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parameter_name = "Texture2DParameter"
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[sub_resource type="VisualShaderNodeExpression" id="VisualShaderNodeExpression_by0vp"]
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size = Vector2(916.9, 484.033)
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expression = "vec3 pixel0 = step(step_comparator, texture(sampler, uv.xy + vec2(-step, -step)).xyz);
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vec3 pixel1 = step(step_comparator, texture(sampler, uv.xy + vec2(-step, 0)).xyz);
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vec3 pixel2 = step(step_comparator, texture(sampler, uv.xy + vec2(-step, step)).xyz);
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vec3 pixel3 = step(step_comparator, texture(sampler, uv.xy + vec2(0, -step)).xyz);
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vec3 pixel4 = step(step_comparator, texture(sampler, uv.xy + vec2(0, 0)).xyz);
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vec3 pixel5 = step(step_comparator, texture(sampler, uv.xy + vec2(0, +step)).xyz);
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vec3 pixel6 = step(step_comparator, texture(sampler, uv.xy + vec2(step, -step)).xyz);
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vec3 pixel7 = step(step_comparator, texture(sampler, uv.xy + vec2(step, 0)).xyz);
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vec3 pixel8 = step(step_comparator, texture(sampler, uv.xy + vec2(step, step)).xyz);
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albedo = (pixel0 + pixel1 + pixel2 + pixel3 + pixel4 + pixel5 + pixel6 + pixel7 + pixel8) / vec3(9, 9, 9);
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"
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_j8b80"]
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input_name = "uv"
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[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_rnhgr"]
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constant = 0.007
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[sub_resource type="VisualShaderNodeVec3Constant" id="VisualShaderNodeVec3Constant_v76ww"]
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constant = Vector3(0.8, 0.8, 0.8)
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[sub_resource type="VisualShaderNodeExpression" id="VisualShaderNodeExpression_ddc37"]
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output_port_for_preview = 0
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size = Vector2(844.92, 505.52)
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expression = "// Scale, and clamp x to 0..1 range
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vec3 x = clamp((input0 - minimum) / (maximum - minimum), 0.0, 1.0);
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// Evaluate polynomial
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output0 = x * x * x * (x * (x * vec3(6) - vec3(15)) + vec3(10));"
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[resource]
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code = "shader_type spatial;
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uniform sampler2D tex_frg_10;
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void fragment() {
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// Texture2D:10
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vec4 n_out10p0 = texture(tex_frg_10, UV);
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// Vector3Constant:11
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vec3 n_out11p0 = vec3(1.000000, 1.000000, 1.000000);
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// Vector3Constant:12
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vec3 n_out12p0 = vec3(0.000000, 0.000000, 0.000000);
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vec3 n_out9p0;
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// Expression:9
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n_out9p0 = vec3(0.0, 0.0, 0.0);
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{
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// Scale, and clamp x to 0..1 range
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vec3 x = clamp((vec3(n_out10p0.xyz) - n_out12p0) / (n_out11p0 - n_out12p0), 0.0, 1.0);
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// Evaluate polynomial
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n_out9p0 = x * x * x * (x * (x * vec3(6) - vec3(15)) + vec3(10));
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}
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// Output:0
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ALBEDO = n_out9p0;
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}
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"
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graph_offset = Vector2(-957.583, 126.888)
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nodes/fragment/0/position = Vector2(880, 120)
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nodes/fragment/2/node = SubResource("VisualShaderNodeTexture2DParameter_ii6y5")
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nodes/fragment/2/position = Vector2(-540, 120)
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nodes/fragment/3/node = SubResource("VisualShaderNodeExpression_by0vp")
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nodes/fragment/3/position = Vector2(-140, 120)
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nodes/fragment/3/size = Vector2(916.9, 484.033)
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nodes/fragment/3/input_ports = "0,7,sampler;1,3,uv;2,0,step;3,3,step_comparator;"
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nodes/fragment/3/output_ports = "0,3,albedo;"
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nodes/fragment/3/expression = "vec3 pixel0 = step(step_comparator, texture(sampler, uv.xy + vec2(-step, -step)).xyz);
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vec3 pixel1 = step(step_comparator, texture(sampler, uv.xy + vec2(-step, 0)).xyz);
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vec3 pixel2 = step(step_comparator, texture(sampler, uv.xy + vec2(-step, step)).xyz);
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vec3 pixel3 = step(step_comparator, texture(sampler, uv.xy + vec2(0, -step)).xyz);
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vec3 pixel4 = step(step_comparator, texture(sampler, uv.xy + vec2(0, 0)).xyz);
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vec3 pixel5 = step(step_comparator, texture(sampler, uv.xy + vec2(0, +step)).xyz);
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vec3 pixel6 = step(step_comparator, texture(sampler, uv.xy + vec2(step, -step)).xyz);
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vec3 pixel7 = step(step_comparator, texture(sampler, uv.xy + vec2(step, 0)).xyz);
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vec3 pixel8 = step(step_comparator, texture(sampler, uv.xy + vec2(step, step)).xyz);
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albedo = (pixel0 + pixel1 + pixel2 + pixel3 + pixel4 + pixel5 + pixel6 + pixel7 + pixel8) / vec3(9, 9, 9);
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"
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nodes/fragment/6/node = SubResource("VisualShaderNodeInput_j8b80")
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nodes/fragment/6/position = Vector2(-540, 400)
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nodes/fragment/7/node = SubResource("VisualShaderNodeFloatConstant_rnhgr")
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nodes/fragment/7/position = Vector2(-400, 500)
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nodes/fragment/8/node = SubResource("VisualShaderNodeVec3Constant_v76ww")
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nodes/fragment/8/position = Vector2(-560, 580)
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nodes/fragment/9/node = SubResource("VisualShaderNodeExpression_ddc37")
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nodes/fragment/9/position = Vector2(-100, 720)
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nodes/fragment/9/size = Vector2(844.92, 505.52)
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nodes/fragment/9/input_ports = "0,3,input0;1,3,maximum;2,3,minimum;"
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nodes/fragment/9/output_ports = "0,3,output0;"
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nodes/fragment/9/expression = "// Scale, and clamp x to 0..1 range
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vec3 x = clamp((input0 - minimum) / (maximum - minimum), 0.0, 1.0);
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// Evaluate polynomial
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output0 = x * x * x * (x * (x * vec3(6) - vec3(15)) + vec3(10));"
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nodes/fragment/10/node = SubResource("VisualShaderNodeTexture_p0ff0")
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nodes/fragment/10/position = Vector2(-760, 720)
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nodes/fragment/11/node = SubResource("VisualShaderNodeVec3Constant_3q5bf")
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nodes/fragment/11/position = Vector2(-520, 1000)
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nodes/fragment/12/node = SubResource("VisualShaderNodeVec3Constant_t0a48")
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nodes/fragment/12/position = Vector2(-520, 1100)
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nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 6, 0, 3, 1, 7, 0, 3, 2, 8, 0, 3, 3, 10, 0, 9, 0, 9, 0, 0, 0, 11, 0, 9, 1, 12, 0, 9, 2)
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