Godot4ShadersPlayground/materials/soap_plus_alphastippling.tres

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[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://dovtliytbew0m"]
[ext_resource type="Material" uid="uid://dych1ros5vlo0" path="res://materials/AlphaStippling.tres" id="1_q5qkg"]
[ext_resource type="Shader" path="res://shaders/soap.gdshader" id="2_dufay"]
[ext_resource type="Texture2D" uid="uid://2i2g7306xmrh" path="res://textures/Soap.png" id="3_x3r58"]
[ext_resource type="Texture2D" uid="uid://dxcmick7pytlf" path="res://noise.tres" id="4_wrx6j"]
[resource]
render_priority = 0
next_pass = ExtResource("1_q5qkg")
shader = ExtResource("2_dufay")
shader_parameter/thickness = 500.0
shader_parameter/alpha = 0.35
shader_parameter/metallic = 1.0
shader_parameter/roughness = 0.6
shader_parameter/gravity_strength = 350.0
shader_parameter/gradient = ExtResource("3_x3r58")
shader_parameter/noise = ExtResource("4_wrx6j")