Godot4ShadersPlayground/noise.tres

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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://dxcmick7pytlf"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_66eei"]
[resource]
seamless = true
noise = SubResource("FastNoiseLite_66eei")