Godot4ShadersPlayground/materials/AlphaStippling.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dych1ros5vlo0"]
[ext_resource type="Shader" path="res://shaders/AlphaStippling.gdshader" id="1_c3b51"]
[resource]
render_priority = 3
shader = ExtResource("1_c3b51")
shader_parameter/max_distance = null
shader_parameter/min_distance = null