godot-boids-experiments/materials/Floor.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bstu27rlas6p3"]
[sub_resource type="Gradient" id="Gradient_xinc1"]
offsets = PackedFloat32Array(0, 0.673759, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_ufltb"]
gradient = SubResource("Gradient_xinc1")
width = 1080
height = 1080
fill = 1
fill_from = Vector2(0.5, 0.5)
[resource]
transparency = 1
albedo_texture = SubResource("GradientTexture2D_ufltb")