Add framerate on visualiser
This commit is contained in:
parent
59476fe744
commit
0c12f80c91
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@ -3,16 +3,16 @@
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name="Linux/X11"
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platform="Linux/X11"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="build/UltraleapPluginDemo.Debug.x86_64"
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export_path="build/UltraleapPluginDemo.Release.x86_64"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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@ -25,5 +25,57 @@ texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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[preset.1]
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name="Synthwave Cubes"
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platform="Linux/X11"
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runnable=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="build/SynthCubes/SynthCubes.x86_64"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_encryption_key=""
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[preset.1.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_script=0
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binary_format/embed_pck=false
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=true
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texture_format/etc2=true
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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@ -7,6 +7,7 @@
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_7aiux"]
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shader = ExtResource("1_biwbg")
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shader_parameter/default_colour = Color(0, 0, 0, 1)
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shader_parameter/gammaExponent = 1.6
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shader_parameter/left = ExtResource("2_uqhtk")
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shader_parameter/right = ExtResource("3_kniuh")
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@ -1,13 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://uaaq7yd773go"]
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[gd_scene load_steps=4 format=3 uid="uid://uaaq7yd773go"]
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[ext_resource type="Script" path="res://scripts/HUD.gd" id="1_expu4"]
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[ext_resource type="AnimationLibrary" uid="uid://svwrh3vdc31s" path="res://animations/HUD_Animations.tres" id="2_dxjft"]
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[ext_resource type="Script" path="res://scripts/FPSLabel.gd" id="3_jgha6"]
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[node name="HUD" type="CanvasLayer" node_paths=PackedStringArray("subtitle", "subtitle_animator", "tracking_choice")]
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[node name="HUD" type="CanvasLayer" node_paths=PackedStringArray("subtitle", "subtitle_animator", "tracking_choice", "tracking_framerate")]
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script = ExtResource("1_expu4")
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subtitle = NodePath("Label")
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subtitle_animator = NodePath("AnimationPlayer")
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tracking_choice = NodePath("OptionButton")
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tracking_framerate = NodePath("HBoxContainer/TrackingFramerate")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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root_node = NodePath("../Label")
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@ -21,10 +23,10 @@ anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -300.0
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offset_top = -98.0
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offset_right = 300.0
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offset_bottom = -25.999
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offset_left = 276.0
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offset_top = 550.0
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offset_right = 876.0
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offset_bottom = 622.001
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grow_horizontal = 2
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grow_vertical = 0
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size_flags_horizontal = 4
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@ -58,5 +60,31 @@ offset_right = -20.0
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offset_bottom = 49.0
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grow_horizontal = 0
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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anchors_preset = 12
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 18.0
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offset_top = -32.0
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offset_right = -18.0
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grow_horizontal = 2
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grow_vertical = 0
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alignment = 2
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[node name="ApplicationFramerate" type="Label" parent="HBoxContainer"]
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layout_mode = 2
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text = "FPS: 1"
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script = ExtResource("3_jgha6")
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prefix = "Application Frame Rate:"
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[node name="Spacer" type="Control" parent="HBoxContainer"]
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custom_minimum_size = Vector2(8, 0)
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layout_mode = 2
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[node name="TrackingFramerate" type="Label" parent="HBoxContainer"]
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layout_mode = 2
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text = "FPS: 1"
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[connection signal="item_selected" from="OptionButton" to="." method="button_item_selected"]
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[connection signal="item_selected" from="Devices" to="." method="device_selected"]
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6
demo/scripts/FPSLabel.gd
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6
demo/scripts/FPSLabel.gd
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@ -0,0 +1,6 @@
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extends Label
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@export var prefix = "FPS:"
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func _process(delta):
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text = prefix + " " + str(Performance.get_monitor(Performance.TIME_FPS))
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@ -7,17 +7,29 @@ extends CanvasLayer
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@export var tracking_choice : OptionButton
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@export var tracking_framerate : Label
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signal tracking_mode_request(tracking_mode : UltraleapTypes.TrackingMode)
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signal device_selection(serial : String)
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var current_device : UltraleapDevice
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var latest_update : float = 0
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func _ready():
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subtitle_animator.play("show_subtitle")
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subtitle_animator.seek(0, true)
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subtitle_animator.stop(false)
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func _physics_process(delta):
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if (current_device == null):
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return
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if Time.get_unix_time_from_system() - latest_update > 0.5:
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tracking_framerate.text = "Tracking Frame Rate: " + str(ceil(current_device.get_last_frame().framerate))
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latest_update = Time.get_unix_time_from_system()
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func play_floating_bottom_text(text : String):
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subtitle.text = text
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subtitle_animator.play("show_subtitle")
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@ -5,6 +5,8 @@ uniform sampler2D right : hint_default_black;
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uniform vec3 default_colour : source_color;
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uniform float gammaExponent = 1.0;
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void sky() {
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ivec2 left_texture_size = textureSize(left, 0);
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ivec2 right_texture_size = textureSize(right, 0);
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@ -25,5 +27,5 @@ void sky() {
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float text_is_valid = is_left_side * left_text_is_valid + (1.0 - is_left_side) * right_text_is_valid;
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COLOR = text_is_valid * pix + (1.0 - text_is_valid) * default_colour;
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COLOR = pow(text_is_valid * pix + (1.0 - text_is_valid) * default_colour, vec3(gammaExponent));
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}
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