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12 changed files with 410 additions and 33 deletions

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@ -111,8 +111,8 @@ func set_bone_transform(bone : UltraleapBone, model : Node3D, colour : Color = C
model.global_position = transform_m * pos
# Multiply by quaternion, which is this object rotation, to rotate the hands
model.global_rotation = (quaternion * bone.rotation * Quaternion(Vector3.RIGHT, deg_to_rad(90))).get_euler()
# Multiply by quaternion, which is this object orientation, to rotate the hands
model.global_rotation = (quaternion * bone.orientation * Quaternion(Vector3.RIGHT, deg_to_rad(90))).get_euler()
var mesh
var material

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@ -78,7 +78,7 @@ func set_arm(hand : UltraleapHand) -> Transform3D:
var bone_idx : int = skeleton.find_bone(arm_name)
var base : Basis = Basis(hand.arm.rotation)
var base : Basis = Basis(hand.arm.orientation)
var origin : Vector3 = hand.arm.prev_joint
if rig_settings.keep_original_arm_size:
var dir : Vector3 = hand.arm.prev_joint - hand.arm.next_joint
@ -129,11 +129,11 @@ func set_tip(finger_name : String, finger : UltraleapDigit):
if tip_name == "":
return
var prev_base : Basis = Basis(finger.get("distal").rotation)
var prev_base : Basis = Basis(finger.get("distal").orientation)
var prev_origin : Vector3 = finger.get("distal").prev_joint
var prev_t : Transform3D = Transform3D(prev_base, prev_origin) * rig_settings.bone_transform
var base : Basis = Basis(finger.get("distal").rotation)
var base : Basis = Basis(finger.get("distal").orientation)
var origin : Vector3 = finger.get("distal").next_joint
var t : Transform3D = prev_t.inverse() * (Transform3D(base, origin) * rig_settings.bone_transform)
@ -143,7 +143,7 @@ func set_tip(finger_name : String, finger : UltraleapDigit):
#set_bone_scale(ex_map.get(finger_name + "_tip"), global_bone_scale)
func set_metacarpal(finger_name : String, bone_name : String, finger : UltraleapDigit, wrist : Transform3D):
var base : Basis = Basis(finger.get(bone_name).rotation)
var base : Basis = Basis(finger.get(bone_name).orientation)
var origin : Vector3 = finger.get(bone_name).prev_joint
var t : Transform3D = wrist.inverse() * Transform3D(base, origin) * rig_settings.bone_transform
@ -160,11 +160,11 @@ func set_bone(finger_name : String, bone_name : String, prev_bone_name : String,
):
return
var prev_base : Basis = Basis(finger.get(prev_bone_name).rotation)
var prev_base : Basis = Basis(finger.get(prev_bone_name).orientation)
var prev_origin : Vector3 = finger.get(prev_bone_name).prev_joint
var prev_t : Transform3D = Transform3D(prev_base, prev_origin) * rig_settings.bone_transform
var base : Basis = Basis(finger.get(bone_name).rotation)
var base : Basis = Basis(finger.get(bone_name).orientation)
var origin : Vector3 = finger.get(bone_name).prev_joint
var t : Transform3D = prev_t.inverse() * Transform3D(base, origin) * rig_settings.bone_transform

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@ -0,0 +1,156 @@
extends Node3D
@export var tracking : UltraleapDeviceNode
@export var handedness : UltraleapTypes.Chirality = UltraleapTypes.Chirality.Left
@export var skeleton : Skeleton3D
@export var ex_map : RigMap
@export var rig_settings : RigSettings
@export var use_interpolation : bool = true
var root_transform : Transform3D = Transform3D.IDENTITY
func _ready():
if skeleton == null:
return
func _process(_delta):
if tracking == null:
skeleton.hide()
return
if Engine.is_editor_hint() and not tracking.run_in_editor:
skeleton.reset_bone_poses()
skeleton.show()
return
var frame : UltraleapFrame = tracking.get_last_frame()
if frame == null:
skeleton.hide()
return
if use_interpolation:
var interpolated_frame : UltraleapFrame = tracking.get_interpolated_frame(Time.get_ticks_usec())
if interpolated_frame != null:
frame = interpolated_frame
if handedness == UltraleapTypes.Chirality.Left:
if frame.is_left_hand_visible:
skeleton.show()
set_hand(frame.left_hand)
else:
skeleton.hide()
else:
if frame.is_right_hand_visible:
skeleton.show()
set_hand(frame.right_hand)
else:
skeleton.hide()
func set_hand(hand : UltraleapHand):
root_transform = set_wrist(hand)
return
set_finger(hand.thumb)
set_finger(hand.index)
set_finger(hand.middle)
set_finger(hand.ring)
set_finger(hand.pinky)
return
set_palm(hand)
func set_palm(hand : UltraleapHand):
var palm_name : String = ex_map.get("palm")
var bone_idx : int = skeleton.find_bone(palm_name)
skeleton.set_bone_pose_rotation(bone_idx, hand.palm.orientation)
skeleton.set_bone_pose_position(bone_idx, hand.palm.position)
#skeleton.set_bone_pose_scale(bone_idx, global_bone_scale)
func set_wrist(hand : UltraleapHand):
var wrist_name : String = ex_map.get("wrist")
var bone_idx : int = skeleton.find_bone(wrist_name)
var wrist_transform : Transform3D = hand.wrist * rig_settings.bone_transform
skeleton.set_bone_pose_rotation(bone_idx, wrist_transform.basis.get_rotation_quaternion())
skeleton.set_bone_pose_position(bone_idx, wrist_transform.origin)
#skeleton.set_bone_pose_scale(bone_idx, global_bone_scale)
return Transform3D(
Basis.IDENTITY,
hand.palm.position - hand.arm.next_joint
)
func set_finger(finger : UltraleapDigit):
if finger.type != UltraleapDigit.FingerType.Thumb:
set_bone(finger, finger.metacarpal)
set_bone(finger, finger.proximal)
#return
set_bone(finger, finger.intermediate)
set_bone(finger, finger.distal)
func set_bone(finger : UltraleapDigit, bone : UltraleapBone):
var bone_name : String = bone_name_from_type(bone.type)
var finger_name : String = finger_name_from_type(finger.type)
if (
finger.get(bone_name) == null
or ex_map.get(finger_name + "_" + bone_name) == ""
):
return
var yo : Transform3D = root_transform if bone_name == "metacarpal" else Transform3D.IDENTITY
var t : Transform3D = Transform3D(
Basis(bone.rotation),
bone.translation
) * rig_settings.bone_transform
#t.origin = t.origin - yo.origin
#t = t * rig_settings.bone_transform
#set_bone_rotation(ex_map.get(finger_name + "_" + bone_name), t.basis.get_rotation_quaternion())
if rig_settings.set_joints_positions:
set_bone_position(ex_map.get(finger_name + "_" + bone_name), t.origin)
func set_bone_rotation(bone_name : String, bone_rotation : Quaternion):
var bone_idx : int = skeleton.find_bone(bone_name)
if bone_idx == -1:
return
skeleton.set_bone_pose_rotation(bone_idx, bone_rotation)
func set_bone_position(bone_name : String, bone_position : Vector3):
var bone_idx : int = skeleton.find_bone(bone_name)
if bone_idx == -1:
return
skeleton.set_bone_pose_position(bone_idx, bone_position)
func finger_name_from_type(finger_type: UltraleapDigit.FingerType) -> String:
return {
UltraleapDigit.FingerType.Thumb: "thumb",
UltraleapDigit.FingerType.Index: "index",
UltraleapDigit.FingerType.Middle: "middle",
UltraleapDigit.FingerType.Ring: "ring",
UltraleapDigit.FingerType.Pinky: "pinky"
}[finger_type] if finger_type != UltraleapDigit.FingerType.None else null
func bone_name_from_type(bone_type : UltraleapBone.BoneType) -> String:
return {
UltraleapBone.BoneType.Metacarpal: "metacarpal",
UltraleapBone.BoneType.Proximal: "proximal",
UltraleapBone.BoneType.Intermediate: "intermediate",
UltraleapBone.BoneType.Distal: "distal",
UltraleapBone.BoneType.Arm: "arm"
}[bone_type] if bone_type != UltraleapBone.BoneType.None else null

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@ -86,7 +86,7 @@ func set_bone(bone_name : String, finger : UltraleapDigit, index : int):
bone = UltraleapBone.new()
var bone_transform : Transform3D = tracking.global_transform * Transform3D(
Basis(bone.rotation),
Basis(bone.orientation),
bone.prev_joint
)
@ -103,7 +103,7 @@ func set_tip(finger : UltraleapDigit, index : int) -> int:
tip = UltraleapBone.new()
var tip_transform : Transform3D = tracking.global_transform * Transform3D(
Basis(tip.rotation),
Basis(tip.orientation),
tip.next_joint
)
@ -120,12 +120,12 @@ func set_arm(hand : UltraleapHand, index : int) -> int:
arm = UltraleapBone.new()
var wrist_transform : Transform3D = tracking.global_transform * Transform3D(
Basis(arm.rotation),
Basis(arm.orientation),
arm.prev_joint
)
var elbow_transform : Transform3D = tracking.global_transform * Transform3D(
Basis(arm.rotation),
Basis(arm.orientation),
arm.next_joint
)

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@ -39,7 +39,7 @@ func _process(_delta):
var pinch_strength : float = hand.pinch_strength
var pinch_position : Vector3 = (hand.index.distal.next_joint + hand.thumb.distal.next_joint) / 2.0
var pinch_base : Basis = Basis(hand.thumb.distal.rotation.slerp(hand.index.distal.rotation, 0.5))
var pinch_base : Basis = Basis(hand.thumb.distal.orientation.slerp(hand.index.distal.orientation, 0.5))
pinch_transform = tracking.global_transform * Transform3D(pinch_base, pinch_position)

57
demo/scripts/TreeHands.gd Normal file
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@ -0,0 +1,57 @@
extends Node3D
class_name TreeHands
@export var tracking : UltraleapDeviceNode
var bones : Array[Node3D] = []
var gizmo : PackedScene
func _ready():
gizmo = preload("res://models/Origin.tscn")
spawn_finger_gizmos(UltraleapDigit.new(), "thumb")
spawn_finger_gizmos(UltraleapDigit.new(), "index")
spawn_finger_gizmos(UltraleapDigit.new(), "middle")
spawn_finger_gizmos(UltraleapDigit.new(), "ring")
spawn_finger_gizmos(UltraleapDigit.new(), "pinky")
func _process(_delta):
if tracking == null:
return
var frame : UltraleapFrame = tracking.get_last_frame()
# Dirty hack to check if the device is initialised.
# Should implement something like a flag later
if frame == null:
return
if frame.is_left_hand_visible:
self.show()
set_hand(frame.left_hand)
else:
self.hide()
func spawn_finger_gizmos(finger : UltraleapDigit, fname : String):
var parent : Node3D = self as Node3D
if fname != "thumb":
parent = spawn_bone_gizmo(finger.metacarpal, parent, fname, "metacarpal")
parent = spawn_bone_gizmo(finger.proximal, parent, fname, "proximal")
parent = spawn_bone_gizmo(finger.intermediate, parent, fname, "intermediate")
parent = spawn_bone_gizmo(finger.distal, parent, fname, "distal")
func spawn_bone_gizmo(bone : UltraleapBone, parent : Node3D, fname : String, bname : String):
var instance : Node3D = gizmo.instantiate()
parent.add_child(instance)
instance.owner = parent
instance.name = fname + "_" + bname
bones.append(instance)
return instance
func set_hand(hand : UltraleapHand):
position = hand.palm.position
quaternion = hand.palm.orientation
for bone in bones:
var splitted : PackedStringArray = bone.name.split("_")
bone.position = hand.get(splitted[0]).get(splitted[1]).translation
bone.quaternion = hand.get(splitted[0]).get(splitted[1]).rotation

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@ -19,9 +19,21 @@ void UltraleapBone::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_next_joint"), &UltraleapBone::get_next_joint);
ClassDB::bind_method(D_METHOD("set_next_joint", "next_joint"), &UltraleapBone::set_next_joint);
ClassDB::bind_method(D_METHOD("get_center"), &UltraleapBone::get_center);
ClassDB::bind_method(D_METHOD("set_center", "center"), &UltraleapBone::set_center);
ClassDB::bind_method(D_METHOD("get_translation"), &UltraleapBone::get_translation);
ClassDB::bind_method(D_METHOD("set_translation", "translation"), &UltraleapBone::set_translation);
ClassDB::bind_method(D_METHOD("get_width"), &UltraleapBone::get_width);
ClassDB::bind_method(D_METHOD("set_width", "width"), &UltraleapBone::set_width);
ClassDB::bind_method(D_METHOD("get_length"), &UltraleapBone::get_length);
ClassDB::bind_method(D_METHOD("set_length", "length"), &UltraleapBone::set_length);
ClassDB::bind_method(D_METHOD("get_orientation"), &UltraleapBone::get_orientation);
ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &UltraleapBone::set_orientation);
ClassDB::bind_method(D_METHOD("get_rotation"), &UltraleapBone::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation", "rotation"), &UltraleapBone::set_rotation);
@ -57,6 +69,26 @@ void UltraleapBone::_bind_methods() {
"get_next_joint"
);
ClassDB::add_property(
"UltraleapBone",
PropertyInfo(
Variant::VECTOR3,
"center"
),
"set_center",
"get_center"
);
ClassDB::add_property(
"UltraleapBone",
PropertyInfo(
Variant::VECTOR3,
"translation"
),
"set_translation",
"get_translation"
);
ClassDB::add_property(
"UltraleapBone",
PropertyInfo(
@ -67,6 +99,26 @@ void UltraleapBone::_bind_methods() {
"get_width"
);
ClassDB::add_property(
"UltraleapBone",
PropertyInfo(
Variant::FLOAT,
"length"
),
"set_length",
"get_length"
);
ClassDB::add_property(
"UltraleapBone",
PropertyInfo(
Variant::QUATERNION,
"orientation"
),
"set_orientation",
"get_orientation"
);
ClassDB::add_property(
"UltraleapBone",
PropertyInfo(
@ -76,12 +128,65 @@ void UltraleapBone::_bind_methods() {
"set_rotation",
"get_rotation"
);
BIND_ENUM_CONSTANT(Metacarpal);
BIND_ENUM_CONSTANT(Proximal);
BIND_ENUM_CONSTANT(Intermediate);
BIND_ENUM_CONSTANT(Distal);
BIND_ENUM_CONSTANT(Arm);
BIND_ENUM_CONSTANT(None);
}
void UltraleapBone::fill_bone_data(Ref<UltraleapBone> ul_bone, LEAP_BONE* bone, BoneType type) {
ul_bone->prev_joint = UltraleapTypes::ultraleap_vector3_to_godot_vector3(&bone->prev_joint);
ul_bone->next_joint = UltraleapTypes::ultraleap_vector3_to_godot_vector3(&bone->next_joint);
ul_bone->width = bone->width / 1000;
ul_bone->rotation = UltraleapTypes::ultraleap_quaternion_to_godot_quaternion(&bone->rotation);
ul_bone->type = type;
void UltraleapBone::fill_bone_data(Ref<UltraleapBone> bone, Ref<UltraleapBone> previous_bone, LEAP_BONE* leap_bone, BoneType type, LEAP_PALM* palm) {
bone->type = type;
bone->prev_joint = UltraleapTypes::ultraleap_vector3_to_godot_vector3(&leap_bone->prev_joint);
bone->next_joint = UltraleapTypes::ultraleap_vector3_to_godot_vector3(&leap_bone->next_joint);
bone->width = leap_bone->width / 1000;
bone->orientation = UltraleapTypes::ultraleap_quaternion_to_godot_quaternion(&leap_bone->rotation);
if (previous_bone != NULL) {
previous_bone->next_bone = bone;
bone->previous_bone = previous_bone;
}
// If palm is defined, this bone is either a metacarpal or an arm. We still compute relative transform though.
if (palm != NULL) {
Transform3D previous_bone_transform = Transform3D(
Basis(UltraleapTypes::ultraleap_quaternion_to_godot_quaternion(&palm->orientation)),
UltraleapTypes::ultraleap_vector3_to_godot_vector3(&palm->position)
);
Transform3D current_bone_transform = Transform3D(
Basis(bone->orientation),
type == UltraleapBone::BoneType::Arm ? bone->next_joint : bone->prev_joint
);
Transform3D relative_bone_transform = previous_bone_transform.inverse() * current_bone_transform;
bone->rotation = relative_bone_transform.basis.get_quaternion();
bone->translation = relative_bone_transform.origin;
}
compute_bone_data(bone);
}
void UltraleapBone::compute_bone_data(Ref<UltraleapBone> bone) {
bone->center = (bone->prev_joint + bone->next_joint) / 2.0f;
bone->length = (bone->prev_joint - bone->next_joint).length();
// If previous_bone is defined, we compute the transform from the previous bone to the current bone
if (bone->previous_bone != NULL) {
Transform3D previous_bone_transform = Transform3D(
Basis(bone->previous_bone->orientation),
bone->previous_bone->prev_joint
);
Transform3D current_bone_transform = Transform3D(
Basis(bone->orientation),
bone->prev_joint
);
Transform3D relative_bone_transform = previous_bone_transform.inverse() * current_bone_transform;
bone->rotation = relative_bone_transform.basis.get_quaternion();
bone->translation = relative_bone_transform.origin;
}
}

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@ -33,9 +33,18 @@ public:
Vector3 prev_joint;
Vector3 next_joint;
Vector3 center;
Vector3 translation;
float width;
float length;
Quaternion orientation;
Quaternion rotation;
Ref<UltraleapBone> previous_bone;
Ref<UltraleapBone> next_bone;
// Getters / Setters
BoneType get_type() { return type; }
void set_type(BoneType value) { type = value; }
@ -46,13 +55,26 @@ public:
Vector3 get_next_joint() { return next_joint; }
void set_next_joint(Vector3 value) { next_joint = value; }
Vector3 get_center() { return center; }
void set_center(Vector3 value) { center = value; }
Vector3 get_translation() { return translation; }
void set_translation(Vector3 value) { translation = value; }
float get_width() { return width; }
void set_width(float value) { width = value; }
float get_length() { return length; }
void set_length(float value) { length = value; }
Quaternion get_orientation() { return orientation; }
void set_orientation(Quaternion value) { orientation = value; }
Quaternion get_rotation() { return rotation; }
void set_rotation(Quaternion value) { rotation = value; }
static void fill_bone_data(Ref<UltraleapBone> ul_bone, LEAP_BONE* bone, BoneType type);
static void fill_bone_data(Ref<UltraleapBone> bone, Ref<UltraleapBone> previous_bone, LEAP_BONE* leap_bone, BoneType type, LEAP_PALM* palm = NULL);
static void compute_bone_data(Ref<UltraleapBone> bone);
protected:
static void _bind_methods();
};

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@ -117,9 +117,16 @@ void UltraleapDigit::_bind_methods() {
"",
"get_bones"
);
BIND_ENUM_CONSTANT(Thumb);
BIND_ENUM_CONSTANT(Index);
BIND_ENUM_CONSTANT(Middle);
BIND_ENUM_CONSTANT(Ring);
BIND_ENUM_CONSTANT(Pinky);
BIND_ENUM_CONSTANT(None);
}
void UltraleapDigit::fill_digit_data(Ref<UltraleapDigit> ul_digit, LEAP_DIGIT* digit, FingerType type) {
void UltraleapDigit::fill_digit_data(Ref<UltraleapDigit> ul_digit, LEAP_DIGIT* digit, FingerType type, LEAP_PALM* palm) {
if (ul_digit->metacarpal_ref == NULL) {
ul_digit->metacarpal_ref = Ref<UltraleapBone>(memnew(UltraleapBone));
ul_digit->proximal_ref = Ref<UltraleapBone>(memnew(UltraleapBone));
@ -129,9 +136,19 @@ void UltraleapDigit::fill_digit_data(Ref<UltraleapDigit> ul_digit, LEAP_DIGIT* d
ul_digit->is_extended = digit->is_extended == 1;
ul_digit->type = type;
UltraleapBone::fill_bone_data(ul_digit->metacarpal_ref, &digit->metacarpal, UltraleapBone::BoneType::Metacarpal);
UltraleapBone::fill_bone_data(ul_digit->proximal_ref, &digit->proximal, UltraleapBone::BoneType::Proximal);
UltraleapBone::fill_bone_data(ul_digit->intermediate_ref, &digit->intermediate, UltraleapBone::BoneType::Intermediate);
UltraleapBone::fill_bone_data(ul_digit->distal_ref, &digit->distal, UltraleapBone::BoneType::Distal);
// We need some extra logic here because the metacarpal doesn't exist in Ultraleap's hand data
if (type == UltraleapDigit::FingerType::Thumb) {
UltraleapBone::fill_bone_data(ul_digit->proximal_ref, NULL, &digit->proximal, UltraleapBone::BoneType::Proximal, palm);
// Still filling it out but shouldn't be used
UltraleapBone::fill_bone_data(ul_digit->metacarpal_ref, NULL, &digit->metacarpal, UltraleapBone::BoneType::Metacarpal, palm);
}
else {
UltraleapBone::fill_bone_data(ul_digit->metacarpal_ref, NULL, &digit->metacarpal, UltraleapBone::BoneType::Metacarpal, palm);
UltraleapBone::fill_bone_data(ul_digit->proximal_ref, ul_digit->metacarpal_ref, &digit->proximal, UltraleapBone::BoneType::Proximal);
}
UltraleapBone::fill_bone_data(ul_digit->intermediate_ref, ul_digit->proximal_ref, &digit->intermediate, UltraleapBone::BoneType::Intermediate);
UltraleapBone::fill_bone_data(ul_digit->distal_ref, ul_digit->intermediate_ref, &digit->distal, UltraleapBone::BoneType::Distal);
}

View File

@ -66,7 +66,7 @@ public:
return bones;
}
static void fill_digit_data(Ref<UltraleapDigit> ul_digit, LEAP_DIGIT* digit, FingerType type);
static void fill_digit_data(Ref<UltraleapDigit> ul_digit, LEAP_DIGIT* digit, FingerType type, LEAP_PALM* palm);
protected:
static void _bind_methods();

View File

@ -55,6 +55,9 @@ void UltraleapHand::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_digits"), &UltraleapHand::get_digits);
ClassDB::bind_method(D_METHOD("set_wrist", "wrist"), &UltraleapHand::set_wrist);
ClassDB::bind_method(D_METHOD("get_wrist"), &UltraleapHand::get_wrist);
ClassDB::add_property(
"UltraleapHand",
PropertyInfo(
@ -223,6 +226,16 @@ void UltraleapHand::_bind_methods() {
"",
"get_digits"
);
ClassDB::add_property(
"UltraleapHand",
PropertyInfo(
Variant::TRANSFORM3D,
"wrist"
),
"set_wrist",
"get_wrist"
);
};
void UltraleapHand::fill_hand_data(Ref<UltraleapHand> ul_hand, LEAP_HAND* hand) {
@ -247,11 +260,13 @@ void UltraleapHand::fill_hand_data(Ref<UltraleapHand> ul_hand, LEAP_HAND* hand)
UltraleapPalm::fill_palm_data(ul_hand->palm_ref, &hand->palm);
UltraleapDigit::fill_digit_data(ul_hand->get_thumb(), &hand->thumb, UltraleapDigit::FingerType::Thumb);
UltraleapDigit::fill_digit_data(ul_hand->get_index(), &hand->index, UltraleapDigit::FingerType::Index);
UltraleapDigit::fill_digit_data(ul_hand->get_middle(), &hand->middle, UltraleapDigit::FingerType::Middle);
UltraleapDigit::fill_digit_data(ul_hand->get_ring(), &hand->ring, UltraleapDigit::FingerType::Ring);
UltraleapDigit::fill_digit_data(ul_hand->get_pinky(), &hand->pinky, UltraleapDigit::FingerType::Pinky);
UltraleapDigit::fill_digit_data(ul_hand->get_thumb(), &hand->thumb, UltraleapDigit::FingerType::Thumb, &hand->palm);
UltraleapDigit::fill_digit_data(ul_hand->get_index(), &hand->index, UltraleapDigit::FingerType::Index, &hand->palm);
UltraleapDigit::fill_digit_data(ul_hand->get_middle(), &hand->middle, UltraleapDigit::FingerType::Middle, &hand->palm);
UltraleapDigit::fill_digit_data(ul_hand->get_ring(), &hand->ring, UltraleapDigit::FingerType::Ring, &hand->palm);
UltraleapDigit::fill_digit_data(ul_hand->get_pinky(), &hand->pinky, UltraleapDigit::FingerType::Pinky, &hand->palm);
UltraleapBone::fill_bone_data(ul_hand->arm_ref, &hand->arm, UltraleapBone::BoneType::Arm);
UltraleapBone::fill_bone_data(ul_hand->arm_ref, NULL, &hand->arm, UltraleapBone::BoneType::Arm, &hand->palm);
ul_hand->wrist = Transform3D(Basis(ul_hand->palm_ref->orientation), ul_hand->arm_ref->next_joint);
}

View File

@ -30,6 +30,8 @@ public:
float pinch_strength;
float grab_strength;
Transform3D wrist;
// Getters / Setters
float get_confidence() { return confidence; }
void set_confidence(float value) { confidence = value; }
@ -87,6 +89,9 @@ public:
return digits_array;
}
Transform3D get_wrist() { return wrist; }
void set_wrist(Transform3D value) { wrist = value; }
static void fill_hand_data(Ref<UltraleapHand> ul_hand, LEAP_HAND* hand);
protected:
static void _bind_methods();