godot-ultraleap-plugin/src/palm.h

56 lines
1.5 KiB
C++

#ifndef ULTRALEAP_PALM_H
#define ULTRALEAP_PALM_H
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/variant/vector3.hpp>
#include <godot_cpp/variant/quaternion.hpp>
# include <LeapC.h>
#include "bone.h"
using namespace godot;
class UltraleapPalm : public Resource {
GDCLASS(UltraleapPalm, Resource);
public:
Vector3 position;
Vector3 stabilized_position;
Vector3 velocity;
Vector3 normal;
float width;
Vector3 direction;
Quaternion orientation;
// Getters / Setters
Vector3 get_position() { return position; }
void set_position(Vector3 value) { position = value; }
Vector3 get_stabilized_position() { return stabilized_position; }
void set_stabilized_position(Vector3 value) { stabilized_position = value; }
Vector3 get_velocity() { return velocity; }
void set_velocity(Vector3 value) { velocity = value; }
Vector3 get_normal() { return normal; }
void set_normal(Vector3 value) { normal = value; }
Vector3 get_direction() { return direction; }
void set_direction(Vector3 value) { direction = value; }
float get_width() { return width; }
void set_width(float value) { width = value; }
Quaternion get_orientation() { return orientation; }
void set_orientation(Quaternion value) { orientation = value; }
static void fill_palm_data(Ref<UltraleapPalm> ul_palm, LEAP_PALM* palm);
protected:
static void _bind_methods();
};
#endif