53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#ifndef ULTRALEAP_FRAME_H
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#define ULTRALEAP_FRAME_H
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/resource.hpp>
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#include <godot_cpp/classes/ref.hpp>
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#include <godot_cpp/core/binder_common.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include <LeapC.h>
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#include "hand.h"
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using namespace godot;
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class UltraleapFrame : public Resource {
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GDCLASS(UltraleapFrame, Resource);
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public:
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uint32_t id;
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bool is_left_hand_visible = false;
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bool is_right_hand_visible = false;
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float framerate;
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Ref<UltraleapHand> get_left_hand() { return left_hand; }
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void set_left_hand(Ref<UltraleapHand> value) { left_hand = value; }
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Ref<UltraleapHand> get_right_hand() { return right_hand; }
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void set_right_hand(Ref<UltraleapHand> value) { right_hand = value; }
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bool get_is_left_hand_visible() { return is_left_hand_visible; }
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void set_is_left_hand_visible(bool value) { is_left_hand_visible = value; }
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bool get_is_right_hand_visible() { return is_right_hand_visible; }
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void set_is_right_hand_visible(bool value) { is_right_hand_visible = value; }
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float get_framerate() { return framerate; }
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void set_framerate(float value) { return; }
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static void fill_frame_data(Ref<UltraleapFrame> ul_frame, const LEAP_TRACKING_EVENT* frame, Transform3D rigging_transform);
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protected:
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static void _bind_methods();
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private:
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Ref<UltraleapHand> left_hand;
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Ref<UltraleapHand> right_hand;
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};
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#endif |