Godot4ShadersPlayground/RayMarching.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bjaju04p8dibc"]
[ext_resource type="Shader" path="res://RayMarching.gdshader" id="1_lgue0"]
[resource]
render_priority = 0
shader = ExtResource("1_lgue0")
shader_parameter/disable_threshold = true
shader_parameter/threshold = 0.001
shader_parameter/max_iterations = 300
shader_parameter/colour = Color(0.988235, 0.529412, 0.988235, 1)
shader_parameter/epsilon = 0.05
shader_parameter/sphere_pos = Vector3(0, -0.0428429, -0.00133324)
shader_parameter/cube_pos = Vector3(0, 0, 0)
shader_parameter/plane_dir = Vector3(0, 0, 0)